Menu
Pathologic 2 is a groundbreaking open-world horror RPG. Resist the plague. Make medicine. Perform an autopsy. Trade to get what you need. Fight and kill if necessary. Struggle with an outbreak in a secluded rural town that is rapidly turning into hell.
The Abattoir. I've been stuck here for the last three real life days, dying over and over again. It's just a long endurance, with mandatory combat, where you're not allowed to drink the living blood (the only way to heal yourself) if you want to save everyone on the list.It's a truly sudden, awful turn in game design, when it was so good beforehand. I'm sick of hearing the same lines from the plague over and over again, I'm stick of cutting up Nara again and again and I'm sick of having to sit and wait for these worms to turn around just so I can beat them over the back of the head, only for another one to suddenly jump around the corner mid-fight and two-shot me.
It's very different from the rest of the game yeah. That's why I'm always recommending people learn to fight early on, whereas everyone else is saying just skip the Rubin quests, because once you get to the abbattoir if you don't have some handle on the system, it's so hard to not chain die.Some tips:-There is more blood than you will be given bottles for. I think you can drink 2 times safely.-Crouching and then getting the back attack so you can stunlock spam is really safe for the first few worms.-Worms' basic attack shouldn't hurt you if you are blocking. So you really only have to worry about the heavy attack.-If all else fails, it is possible just to run straight to the end, but you will miss out on living bloods this way.
Originally posted by lessthanoff:you're not allowed to drink the living blood (the only way to heal yourself) if you want to save everyone on the list.You've been playing the game for around fifteen hours by this point. The game has been trying to drill it into the player that you cannot save everyone.
The game is about trade-offs and sacrifice. It.is. possible to trade and scavenge for a stock of powders and enough materials to create/acquire sufficient immunity boosters/antibiotics that will allow you to save all possible characters - it takes a lot of effort and a bit of luck however. The abattoir is trying to underline this and make clear you have limited resources and have tough choices to make. Originally posted by:I just don't get the logic, gameplay-wise, of taking away all of your items and weapons, and then forcing you to suffer.The game is pretty chock full of suffering, so it's consistent with the theme. The game has been training you up for this point.
It's been getting you to learn the mechanics required and the cause to invest in. This is where you're supposed to demonstrate that you have the skills and are prepared to use them. Well, the next day is the exclamation point of that. There's a very distinctive rhythm to the way the worms react to hits and their attacks. If you can perceive the beats then you can time your attacks and blocks between them which makes it easier.
Like everyone else said, the stun attacks you can do to them from behind is really helpful. Backing up is really important it buys you fatigue recovery time and resets their attack motion timing.It's kind of odd, but I found myself doing a lot better in fights when I didn't go into them timidly. Once I committed to doing it I tended to be more successful, whereas if I tried running away I usually got taken down.I can understand finding that part really tedious, it's ruined an almost perfect run for me before. In some Let's Play's I've watched, it seems like fighting is one of the more divisive and difficult aspects of the game. I'm sure you'll get through it though.
A wound is just an open window:D. You do get death penalties in the Abbatoir. I wouldn't fault someone for Esc hitting in there.
I think ideally it's possible to sneak up on all but 1 of them and taking those three out is much easier that way, especially after you acquire the menkhu's finger, but what often happens is the last 2 or 3 seem to come at you one after the other (or all at once if you can't dispatch them quick enough) which makes for a really tight spot. This happens because they can be alerted by the other getting attacked in the last stretch but I think what's supposed to happen is you wait long enough to get them before that can happen or something.It's doable but it is rough.
Ice-Pick Lodge recently decided, very reluctantly, to add a difficulty slider to Pathologic 2. It emphasized in the announcement that the game is really intended to be played at full-on toughness, but some players have apparently been struggling with it and the studio said it would rather people were able to enjoy 'a tweaked experience' than none at all.Having committed to making it happen, the developers appear to have gone all-in on it. There is the promised difficulty slider, with settings like Imago, Cocoon, and Larva, but you can also tweak a number of individual player and item parameters to adjust the effectiveness of food, clothing, or weapons, for instance, or the speed at which you get hungry or take damage.
Each setting also includes an explanation of exactly what it does and the impact it has on gameplay.Setting the 'Hunger Damage' slider below 70 percent means the character will regenerate hit points during sleep faster than they're lost because of hunger. 'That would allow one to escape a hunger death loop,' the pop-up says. 'However, we do not recommend playing through the whole game like this: Better use this option temporarily.' That jibes with Ice-Pick Lodge's recommendation that the game be played at full difficulty, a position it reinforced with the addition of a new, uniquely colored achievement called Imago, which is earned by playing through the game without touching the difficulty toggle.
(You have to toggle off the 'Intended Difficulty' option in order to gain access to the sliders.) If you've already finished the game, or are close to it, you can get the achievement by loading your latest save and playing to the credits without touching the toggle.And if you're the sort of True Gamer who thinks that Pathologic 2 at its intended difficulty was actually way too easy, the sliders go the other way too, so you can crank it up to make yourself as miserable as you want to be.The difficulty slider update also makes some performance improvements and fixes a handful of bugs. The full patch notes are available.